Hello to you people!
I present to you one of my projects that I had to do for my bachelor on game art and VFX production pipelines. My goal was to take a hardsurface model from the video game Genshin Impact and make it suitable for VFX in a realistic version while keeping the essence of the concept. So I took this weapon and another one that will arrive soon.
Feel free to give me any feedback as I'm always interested in improving myself, on this I wish you to have nice day.
I only do the 3D on Maya